【無敗詠天】光差す扉へ、羽舞う未来

無敗詠天が、開かれた扉の向こうの眩しい光へ踏み出す後ろ姿。舞い散る白い羽が、新しい始まりと希望に満ちた未来を予感させ、力強い一歩が印象的なイラストです。
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上記イラストを作成した際のプロンプトです。
※NanobananaPro を使用しています。
※下記に要素ごとに分解したプロンプトも記載していますので、自由に組み替えてご利用ください。
※NanobananaPro を使用しています。
※下記に要素ごとに分解したプロンプトも記載していますので、自由に組み替えてご利用ください。
{
"meta": {
"image_quality": "High",
"image_type": "Illustration"
},
"global_context": {
"scene_description": "Anime-style illustration of a young person pushing open large wooden double doors to a blazing white light beyond; floating white feathers and dust motes scatter in warm rays; figure seen from behind in mid-step, hair and jacket blown by implied breeze.",
"time_of_day": "Undefined (strong interior backlight suggesting bright daytime or otherworldly light)",
"weather_atmosphere": "Serene, ethereal",
"lighting": {
"source": "Intense backlight (unnatural/portal-like)",
"direction": "Backlit (light from beyond doors toward viewer)",
"quality": "Soft with strong shafts/rays",
"color_temp": "Warm"
}
},
"color_palette": {
"dominant_hex_estimates": ["#FFDFAA","#6B4A2B"],
"accent_colors": ["red","teal"],
"contrast_level": "High"
},
"composition": {
"camera_angle": "Eye-level to slightly low",
"framing": "Medium-shot (waist-up to knees), centered on door gap and figure",
"depth_of_field": "Deep (foreground and midground sharp; background blown out)",
"focal_point": "Bright doorway gap and figure's outstretched hands"
},
"objects": [
{
"id": "obj_001",
"label": "Person (young, likely female presentation)",
"category": "Person",
"location": "Center-right",
"prominence": "Foreground",
"visual_attributes": {
"color": "black hair, red jacket with yellow sleeves and pocket trim, teal hood, denim shorts",
"texture": "Smooth cel-shaded clothing, soft hair strands visible",
"material": "Fabric (cotton-like jacket), denim shorts",
"state": "Clean, animated motion (winded)",
"dimensions_relative": "Medium-large (primary subject)"
},
"micro_details": [
"high ponytail with loose strands",
"folds and flap of jacket blown outward",
"stitch seam on back pocket visible",
"subtle rim light on shoulders and hair"
],
"pose_or_orientation": "Facing doorway, back to viewer, arms extended to push doors",
"text_content": null
},
{
"id": "obj_002",
"label": "Wooden double doors",
"category": "Architecture/Prop",
"location": "Center",
"prominence": "Midground/Foreground",
"visual_attributes": {
"color": "brown (warm wood tones)",
"texture": "Polished wood panels with visible grain",
"material": "Wood with brass handle",
"state": "Intact, slightly ajar",
"dimensions_relative": "Large (frame fills vertical span)"
},
"micro_details": [
"panel grooves visible",
"brass handle with faint highlight",
"dust motes along edges"
],
"pose_or_orientation": "Slightly open, left and right panels swung outward",
"text_content": null
},
{
"id": "obj_003",
"label": "Feathers",
"category": "Particles/Elements",
"location": "Scattered throughout (foreground to background)",
"prominence": "Foreground accents",
"visual_attributes": {
"color": "white",
"texture": "Soft, fluffy",
"material": "Feather",
"state": "Floating",
"dimensions_relative": "Small relative to frame"
},
"micro_details": [
"motion blur on some feathers",
"bright rim lighting and translucent edges"
],
"pose_or_orientation": "Varied orientations, drifting toward viewer",
"text_content": null
},
{
"id": "obj_004",
"label": "Light/Glow (portal)",
"category": "Light",
"location": "Center through doorway",
"prominence": "Background (dominant)",
"visual_attributes": {
"color": "white to warm yellow",
"texture": "Blinding, soft gradient",
"material": null,
"state": "Intense, radiant",
"dimensions_relative": "Occupies vertical center gap fully"
},
"micro_details": [
"radiating shafts and lens-flare-like streaks",
"floating spark-like particles"
],
"pose_or_orientation": "Emitted from beyond doors toward viewer",
"text_content": null
}
],
"text_ocr": {
"present": false,
"content": []
},
"semantic_relationships": [
"obj_001 is pushing obj_002 (hands on door edges)",
"obj_004 casts rim light on obj_001 and obj_002",
"obj_003 (feathers) float between obj_001 and viewer, illuminated by obj_004"
]
}
画像参照部分
※ご使用のGUIによってはタグ参照が利用できる場合があります。GUIをお使いの場合は、そのフォーマットに従ってください。
※ご使用のGUIによってはタグ参照が利用できる場合があります。GUIをお使いの場合は、そのフォーマットに従ってください。
image1 is base character
下記のJSONプロンプトを組み合わせる際、冒頭に付けると効果的なプロンプトです。
Please generate a single illustration by integrating the following three JSON blocks: 1. Character Design, 2. Current State, and 3. Environment.
キャラクターの外見要素(固定デザイン)
下記プロンプトを使用すると、似たキャラクターを再現できます。
下記プロンプトを使用すると、似たキャラクターを再現できます。
{
"character_concept": {
"label": "Young female character (Anime style)",
"visual_attributes": {
"color": "Black hair, red jacket with yellow sleeves and teal hood, blue denim shorts",
"texture": "Smooth cel-shaded fabric, soft hair strands",
"material": "Cotton-like jacket, denim fabric",
"state": "Clean, adventure-ready attire",
"dimensions_relative": "Medium-large primary subject"
},
"design_details": [
"High ponytail with loose strands",
"Red jacket with yellow sleeves and pocket trim",
"Teal hood attached to jacket",
"Denim shorts with visible back pocket stitching"
]
}
}
キャラクターの変化要素(ポーズ・表情)
下記プロンプトを使用すると、似たポーズや表情を再現できます。
下記プロンプトを使用すると、似たポーズや表情を再現できます。
{
"current_state": {
"pose_or_orientation": "Standing with back to viewer, mid-step, arms extended forward pushing open double doors",
"expression_details": [
"Windblown hair and jacket indicating strong breeze",
"Dynamic action pose",
"Strong rim lighting outlining the silhouette",
"Hands positioned on door panels"
]
}
}
環境・その他の要素(背景・照明・画風)
下記プロンプトを使用すると、似た雰囲気のイラストを作ることができます。
下記プロンプトを使用すると、似た雰囲気のイラストを作ることができます。
{
"global_context": {
"scene_description": "Ethereal scene of wooden doors opening to a blinding portal light with scattering feathers",
"time_of_day": "Undefined (Intense otherworldly light)",
"lighting": {
"source": "Intense portal backlight",
"direction": "Backlit (from beyond doors toward viewer)",
"quality": "Soft with strong light shafts/rays and lens flares",
"color_temp": "Warm white/Yellow"
}
},
"composition": {
"camera_angle": "Eye-level to slightly low",
"framing": "Medium-shot (waist-up to knees)",
"depth_of_field": "Deep (Foreground sharp, background blown out by light)"
},
"environment_objects": [
{
"label": "Wooden Double Doors",
"visual_attributes": {
"color": "Warm brown wood tones",
"texture": "Polished panels with grain",
"material": "Wood and brass",
"state": "Slightly ajar/opening",
"dimensions_relative": "Large vertical frame"
}
},
{
"label": "Blinding Light/Portal",
"visual_attributes": {
"color": "White to warm yellow gradient",
"texture": "Radiant, soft",
"material": "Light energy",
"state": "Intense, emitting rays",
"dimensions_relative": "Fills door gap"
}
},
{
"label": "Floating Feathers",
"visual_attributes": {
"color": "White",
"texture": "Fluffy, soft",
"material": "Feather",
"state": "Drifting, scattering",
"dimensions_relative": "Small particles throughout scene"
}
}
]
}
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