Komeno Ran: Shock and Resolve in a Collapsing City

Komeno Ran, our original character, stands startled in a ruined city. Debris falls, her green eyes reflecting apprehension as a dramatic story unfolds.
This is the prompt used to create the illustration above.
*Using NanobananaPro.
*The prompt is broken down into elements below. Feel free to rearrange and use them as you like.
*Using NanobananaPro.
*The prompt is broken down into elements below. Feel free to rearrange and use them as you like.
{
"meta": {
"image_quality": "High",
"image_type": "Illustration"
},
"global_context": {
"scene_description": "Anime-style young girl with short white hair and green eyes stands centered in a ruined urban canyon. Debris and dust float around her as warm shafts of light descend from above, illuminating her face and creating a dramatic, ethereal atmosphere. Collapsing buildings flank both sides, mostly obscured by dust and motion blur.",
"time_of_day": "Indeterminate (strong overhead warm light suggesting midday or artificial top light)",
"weather_atmosphere": "Dusty/Chaotic",
"lighting": {
"source": "Top (shafted)",
"direction": "Top-down",
"quality": "Soft with hard highlights (mixed)",
"color_temp": "Warm"
}
},
"color_palette": {
"dominant_hex_estimates": ["#EADFCF", "#7AA870", "#6B6B6B"],
"accent_colors": ["Green", "Gold"],
"contrast_level": "High"
},
"composition": {
"camera_angle": "Eye-level",
"framing": "Medium-shot (torso-up), centered",
"depth_of_field": "Shallow (foreground and background debris blurred)",
"focal_point": "Girl's face (green eyes) lit by overhead beams"
},
"objects": [
{
"id": "obj_001",
"label": "Girl",
"category": "Person (animated character)",
"location": "Center",
"prominence": "Foreground",
"visual_attributes": {
"color": "White hair, pale skin, green eyes, white hoodie with green sleeves and clover motif",
"texture": "Smooth skin, soft hair, fabric hoodie",
"material": "Cloth (hoodie), hair (stylized)",
"state": "Clean, undamaged",
"dimensions_relative": "Large relative to frame"
},
"micro_details": [
"Short bob haircut with inward curve",
"Green hairpin (X-shaped) right side",
"Subtle rim light on hair edges",
"Hoodie drawstring mid-air (motion)"
],
"pose_or_orientation": "Facing camera, slightly upward gaze (mouth slightly open)",
"text_content": null
},
{
"id": "obj_002",
"label": "Debris",
"category": "Environmental elements",
"location": "Surrounding (foreground and midair)",
"prominence": "Foreground/Midground",
"visual_attributes": {
"color": "Brown/gray tones with warm highlights",
"texture": "Rough (concrete, stone), dusty",
"material": "Concrete, stone, dust",
"state": "Fragmenting, suspended",
"dimensions_relative": "Varied (pebbles to large slabs)"
},
"micro_details": [
"Floating angular shards",
"Fine dust particles catch light",
"Motion blur streaks on fast-moving fragments"
],
"pose_or_orientation": "Suspended/rotating in midair",
"text_content": null
},
{
"id": "obj_003",
"label": "Buildings",
"category": "Architecture",
"location": "Left and right background",
"prominence": "Background",
"visual_attributes": {
"color": "Muted grays and browns",
"texture": "Concrete, window grids",
"material": "Concrete/steel",
"state": "Damaged, collapsing, partially obscured",
"dimensions_relative": "Tall, framing canyon-like"
},
"micro_details": [
"Broken window frames",
"Silhouetted structural edges",
"Dust veils softening details"
],
"pose_or_orientation": "Receding vertically, angled toward center",
"text_content": null
}
],
"text_ocr": {
"present": false,
"content": []
},
"semantic_relationships": [
"Girl is centered and illuminated by top-down light",
"Debris is suspended around girl, some pieces overlap foreground",
"Buildings frame scene and funnel light toward girl",
"Hoodie drawstring motion suggests upward air movement"
]
}
Image Reference Section
*Depending on your GUI, tag references may be available. If you're using a GUI, please follow its format.
*Depending on your GUI, tag references may be available. If you're using a GUI, please follow its format.
image1 is base character
This prompt works well when placed at the beginning while combining the JSON prompts below.
Please generate a single illustration by integrating the following three JSON blocks: 1. Character Design, 2. Current State, and 3. Environment.
Character Appearance Elements (Fixed Design)
Using the prompt below, you can reproduce a similar character.
Using the prompt below, you can reproduce a similar character.
{
"character_concept": {
"label": "Anime-style young girl (White hair / Green eyes)",
"visual_attributes": {
"color": "White hair, pale skin, green eyes, white hoodie with green sleeves and clover motif.",
"texture": "Smooth skin, soft hair, fabric hoodie.",
"material": "Cloth (hoodie), hair, skin.",
"state": "Clean, undamaged.",
"dimensions_relative": "Large relative to frame (Medium-shot)"
},
"design_details": [
"Short bob haircut with inward curve.",
"Green X-shaped hairpin on right side.",
"Hoodie with green sleeves and clover emblem."
]
}
}
Character Variable Elements (Pose & Expression)
Using the prompt below, you can reproduce a similar pose and expression.
Using the prompt below, you can reproduce a similar pose and expression.
{
"current_state": {
"pose_or_orientation": "Facing camera, looking slightly upward. Hoodie drawstring floating in mid-air (motion).",
"expression_details": [
"Mouth slightly open.",
"Upward gaze.",
"Expression of awe or surprise."
]
}
}
Environment & Other Elements (Background, Lighting, Art Style)
Using the prompt below, you can create illustrations with a similar atmosphere.
Using the prompt below, you can create illustrations with a similar atmosphere.
{
"global_context": {
"scene_description": "A ruined urban canyon with collapsing buildings flanking both sides. Debris and dust float in the air as warm shafts of light descend from above, creating a dramatic, ethereal atmosphere.",
"time_of_day": "Indeterminate (Strong overhead warm light)",
"lighting": {
"source": "Top (shafted beams)",
"direction": "Top-down",
"quality": "Soft with hard highlights (mixed)",
"color_temp": "Warm"
}
},
"composition": {
"camera_angle": "Eye-level",
"framing": "Medium-shot (torso-up), centered",
"depth_of_field": "Shallow (foreground and background debris blurred)"
},
"environment_objects": [
{
"label": "Floating Debris",
"visual_attributes": {
"color": "Brown/gray tones with warm highlights",
"texture": "Rough concrete, stone, dusty",
"material": "Concrete, stone, dust",
"state": "Fragmenting, suspended in midair",
"dimensions_relative": "Varied (small particles to large slabs)"
}
},
{
"label": "Collapsing Buildings",
"visual_attributes": {
"color": "Muted grays and browns",
"texture": "Concrete, broken window grids",
"material": "Concrete, steel",
"state": "Damaged, collapsing, partially obscured by dust",
"dimensions_relative": "Tall, framing the canyon"
}
}
]
}
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