【米之ラン】エラーに囲まれ涙する少女

白髪のオリジナルキャラクター「米之ラン」が涙を浮かべ、悲しげな表情で立ち尽くすイラスト。周囲には「ERROR」と表示された赤いウィンドウが飛び交い、システムが崩壊していくような絶望的な状況を描写しています。彼女の瞳に映る悲しみが胸に迫ります。
上記イラストを作成した際のプロンプトです。
※NanobananaPro を使用しています。
※下記に要素ごとに分解したプロンプトも記載していますので、自由に組み替えてご利用ください。
※NanobananaPro を使用しています。
※下記に要素ごとに分解したプロンプトも記載していますので、自由に組み替えてご利用ください。
{
"meta": {
"image_quality": "High",
"image_type": "Illustration"
},
"global_context": {
"scene_description": "Anime-style illustration of a sad young girl with short silver hair standing center foreground amid floating translucent red error dialog boxes and debris; a cool, slightly foggy digital environment with particle fragments and shattered-glass effects surrounds her, creating a sense of system failure and emotional isolation.",
"time_of_day": "Indeterminate/neutral (digital interior lighting)",
"weather_atmosphere": "Clear (artificial fog/particles)",
"lighting": {
"source": "Mixed (ambient + multiple UI light panels)",
"direction": "Frontal with soft rim backlight",
"quality": "Soft/diffused with specular highlights",
"color_temp": "Cool"
}
},
"color_palette": {
"dominant_hex_estimates": ["#AFC7D9","#2B4652"],
"accent_colors": ["red","green"],
"contrast_level": "High"
},
"composition": {
"camera_angle": "Eye-level",
"framing": "Medium-shot (torso and head centered)",
"depth_of_field": "Shallow (foreground subject sharp, background blurred)",
"focal_point": "Girl's face (green eyes, neutral-sad expression)"
},
"objects": [
{
"id": "obj_001",
"label": "Girl",
"category": "Person (illustrated)",
"location": "Center",
"prominence": "Foreground",
"visual_attributes": {
"color": "silver hair, pale skin, green eyes, white hoodie with green sleeves and clover",
"texture": "smooth (anime shading), soft hair shading",
"material": "fabric (hoodie), skin (stylized)",
"state": "clean, slightly distressed expression",
"dimensions_relative": "Large relative to frame"
},
"micro_details": [
"short bob haircut with blunt bangs",
"green hairpin X on left",
"teary/reflective eye highlights",
"subtle blush under eyes"
],
"pose_or_orientation": "Facing camera, shoulders relaxed",
"text_content": null
},
{
"id": "obj_002",
"label": "Error Panels",
"category": "UI elements",
"location": "Surrounding girl (midground/background)",
"prominence": "Midground",
"visual_attributes": {
"color": "red panels with white 'ERROR' text, some translucent white frames",
"texture": "glowing, glass-like",
"material": "digital hologram",
"state": "fragmenting, some panels breaking into particles",
"dimensions_relative": "Multiple medium rectangles occupying much of frame"
},
"micro_details": [
"repeated word 'ERROR' in capitals",
"motion blur on some panels",
"pixel/glass shards dispersing from panels"
],
"pose_or_orientation": "Floating, various tilted angles",
"text_content": "ERROR"
},
{
"id": "obj_003",
"label": "Debris & Particles",
"category": "Environmental",
"location": "All around (foreground to background)",
"prominence": "Foreground/Background",
"visual_attributes": {
"color": "dark grays, black fragments, white sparkles",
"texture": "sharp shards, dust specks",
"material": "glass/metal-like shards and dust",
"state": "scattering/exploding",
"dimensions_relative": "Small fragments across depth"
},
"micro_details": [
"tiny reflective shards with chromatic aberration",
"soft particle glow near light sources"
],
"pose_or_orientation": "Dispersed motion vectors around panels",
"text_content": null
},
{
"id": "obj_004",
"label": "Background screens",
"category": "UI/Environment",
"location": "Background edges",
"prominence": "Background",
"visual_attributes": {
"color": "muted blues and grays",
"texture": "blurred monitors/code windows",
"material": "digital screens",
"state": "blurry, partly obscured",
"dimensions_relative": "Large but out of focus"
},
"micro_details": [
"indistinct text/code blocks",
"soft glow halos"
],
"pose_or_orientation": "Flat, parallel to image plane",
"text_content": null
}
],
"text_ocr": {
"present": true,
"content": [
{
"text": "ERROR",
"location": "Multiple red dialog panels",
"font_style": "Sans-serif/Bold",
"legibility": "Clear"
}
]
},
"semantic_relationships": [
"Error Panels surround and visually overwhelm Girl",
"Debris appears to originate from Error Panels (panels fragmenting)",
"Background screens provide ambient light and context for digital environment"
]
}
画像参照部分
※ご使用のGUIによってはタグ参照が利用できる場合があります。GUIをお使いの場合は、そのフォーマットに従ってください。
※ご使用のGUIによってはタグ参照が利用できる場合があります。GUIをお使いの場合は、そのフォーマットに従ってください。
image1 is base character
下記のJSONプロンプトを組み合わせる際、冒頭に付けると効果的なプロンプトです。
Please generate a single illustration by integrating the following three JSON blocks: 1. Character Design, 2. Current State, and 3. Environment.
キャラクターの外見要素(固定デザイン)
下記プロンプトを使用すると、似たキャラクターを再現できます。
下記プロンプトを使用すると、似たキャラクターを再現できます。
{
"character_concept": {
"label": "Anime-style young girl (Silver hair / Green eyes)",
"visual_attributes": {
"color": "Silver hair, pale skin, green eyes, white hoodie with green sleeves and clover motif.",
"texture": "Smooth anime shading, soft hair shading, fabric hoodie.",
"material": "Fabric (hoodie), stylized skin, hair.",
"state": "Clean clothing.",
"dimensions_relative": "Large (Medium-shot framing)"
},
"design_details": [
"Short bob haircut with blunt bangs.",
"Green X-shaped hairpin on left side.",
"White hoodie with green sleeves and four-leaf clover emblem."
]
}
}
キャラクターの変化要素(ポーズ・表情)
下記プロンプトを使用すると、似たポーズや表情を再現できます。
下記プロンプトを使用すると、似たポーズや表情を再現できます。
{
"current_state": {
"pose_or_orientation": "Facing camera, shoulders relaxed.",
"expression_details": [
"Neutral-sad, slightly distressed expression.",
"Teary, reflective eye highlights.",
"Subtle blush under eyes."
]
}
}
環境・その他の要素(背景・照明・画風)
下記プロンプトを使用すると、似た雰囲気のイラストを作ることができます。
下記プロンプトを使用すると、似た雰囲気のイラストを作ることができます。
{
"global_context": {
"scene_description": "A cool, slightly foggy digital environment with floating translucent red error dialog boxes and scattering debris. Particle fragments and shattered-glass effects surround the subject, creating a sense of system failure and emotional isolation.",
"time_of_day": "Indeterminate (Digital interior lighting)",
"lighting": {
"source": "Mixed (Ambient + Multiple UI light panels)",
"direction": "Frontal with soft rim backlight",
"quality": "Soft/diffused with specular highlights",
"color_temp": "Cool"
}
},
"composition": {
"camera_angle": "Eye-level",
"framing": "Medium-shot (torso and head centered)",
"depth_of_field": "Shallow (foreground subject sharp, background blurred)"
},
"environment_objects": [
{
"label": "Error Panels",
"visual_attributes": {
"color": "Red panels with white text, translucent frames",
"texture": "Glowing, glass-like",
"material": "Digital hologram",
"state": "Fragmenting, breaking into particles",
"dimensions_relative": "Multiple medium rectangles occupying frame"
}
},
{
"label": "Debris & Particles",
"visual_attributes": {
"color": "Dark grays, black fragments, white sparkles",
"texture": "Sharp shards, dust specks",
"material": "Glass, metal-like shards",
"state": "Scattering, exploding",
"dimensions_relative": "Small fragments dispersed"
}
},
{
"label": "Background screens",
"visual_attributes": {
"color": "Muted blues and grays",
"texture": "Blurred monitors, code windows",
"material": "Digital screens",
"state": "Blurry, partly obscured",
"dimensions_relative": "Large background elements"
}
}
]
}
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