光る紋章の部屋
Original Prompt
Prompt
[Use the attached reference image of リネッタ and アルシア to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth, detailed animation).
Style: fantasy anime with realistic lighting, soft AO, clean linework, fine particle effects.
Animation: multi-cut (6 or more shots), seamless transitions, dynamic camera angles.
Facial detail retention has top priority — no morphing or texture loss.
Scene Description:
The two explorers enter a vast circular chamber deep within the ruins.
The walls are engraved with ancient runes that begin to glow faintly as they step inside.
At the center of the floor lies a massive magic sigil emitting soft golden and azure light.
The air shimmers with particles of mana and faint dust.
They exchange a silent look, realizing they have awakened something old and powerful.
Lighting / Mood:
Soft dual glow — azure from runes and golden from sigil.
Lantern light fades, replaced by magical illumination.
Contrast between cold blue and warm gold tones.
Atmosphere: sacred, mysterious, awe-inspiring.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (slow crane-down)**
Camera begins high above the circular chamber, slowly descending.
Runes on the walls flicker to life as the characters enter.
Soft volumetric light emanates from the central sigil.
**Cut 2 — Mid tracking shot (orbit motion)**
Camera orbits around both characters as they advance cautiously.
Reflected light from runes glows on their faces and cloaks.
Dust motes sparkle in midair.
**Cut 3 — Close-up on the sigil**
Camera tilts down to the glowing sigil, revealing its intricate geometry.
Lines pulse rhythmically, synchronizing with faint hums.
Particles drift upward from the pattern.
**Cut 4 — Reaction close-up**
Camera cuts to リネッタ’s face illuminated by golden light; eyes widen slightly.
Then a subtle tilt to アルシア watching with composed but tense expression.
High fidelity on facial shadows and reflections.
**Cut 5 — Over-the-shoulder shot**
From behind the characters, the sigil’s glow expands, projecting ancient glyphs into the air.
Camera slowly dolly-ins through the glyphs toward the center.
**Cut 6 — Low-angle cinematic**
Camera at floor level, looking up — silhouettes of characters outlined by the magical light.
Particles swirl in the background; cloak edges flutter.
**Cut 7 — Seamless transition**
Light intensity grows; the camera passes through the expanding glow to white, seamlessly connecting to the next scene (the chamber awakening).
---
### CAMERA / MOTION SETTINGS
- Cinematic camera work: dolly, orbit, tilt, and pan across multiple angles.
- Use lens range 35–70 mm for natural cinematic depth.
- Match cuts by light flares or camera motion.
- Maintain smooth parallax motion between characters and environment.
- Shallow depth of field for emotional emphasis during close-ups.
### COLOR PALETTE
Stone gray #6E6A66
Rune glow blue #6CB8E5
Sigil gold #E6C25C
Ambient mist #C9D6E4
Skin tone reflected warm light
### TECHNICAL PRIORITIES
- Preserve character facial details and color fidelity across all cuts.
- Maintain stable proportions and lighting continuity.
- Ensure smooth transitions and consistent ambient particle effects.
- Avoid face morphing, deformation, or inconsistent lighting.
- Subtle glow bloom, volumetric light rays, and motion depth blur for realism.
---
Optional beat: As the sigil flares, faint ancient voices echo through the chamber — the rune light responds to their presence, hinting at the seal’s awakening.
水鏡の間
Prompt
[Use the attached reference image of リネッタ and アルシア to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth, high-fidelity motion).
Style: detailed cinematic anime, soft ambient occlusion, clean linework, realistic reflections and lighting.
Animation: multi-cut (6 or more), seamless transitions between angles, dynamic yet gentle camera motion.
Priority: maintain facial detail, proportion, and lighting consistency.
Scene Description:
A vast underground chamber where calm, shallow water covers the floor like a mirror.
Broken pillars and moss-covered walls rise from the edges.
A shaft of light falls from a crack in the ceiling, reflecting off the water and scattering across the characters.
They step cautiously, ripples spreading from their boots, their reflections shimmering.
The air is quiet, filled only with the faint echo of water droplets.
Lighting / Mood:
Soft diffused light — bluish natural beam from above combined with faint lantern glow.
The atmosphere is serene, sacred, and dreamlike.
Water reflections and light particles create a magical ambience.
Tone: stillness, introspection, reverence.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (slow pan across the chamber)**
Camera begins with a panoramic shot showing the water-filled floor, fallen columns, and shafts of light cutting through mist.
Characters enter from the shadows; reflections ripple on the water surface.
**Cut 2 — Tracking mid-shot (side angle)**
Camera tracks laterally as the characters walk carefully through ankle-deep water.
Each step creates small ripples that catch the light.
Lantern glow reflects in gentle arcs.
**Cut 3 — Reflection shot (inverted perspective)**
Camera focuses on the mirror-like surface; we see their reflected faces before tilting upward to reveal the real ones.
Transition is seamless between reflection and reality.
**Cut 4 — Close-up on expression**
Camera gently dollies in on リネッタ looking at her reflection, soft light glancing off her eyes.
Emotion: calm awe, quiet thoughtfulness.
Facial fidelity and subtle animation of eyes and breathing emphasized.
**Cut 5 — Overhead shot (light beam center)**
Camera moves above the chamber, showing the bright column of light striking the water.
Particles and fog visible within the beam; lens flare subtle.
Characters appear small beneath the light, emphasizing scale.
**Cut 6 — Reverse dolly / low angle**
Camera lowers to near the water surface, capturing the golden reflections dancing on their faces.
Ripples distort the reflection slightly — realism and emotion merge.
**Cut 7 — Seamless transition**
Camera passes through the water reflection; the surface dissolves into the next scene, a deeper layer of the ruins.
Seamless morph through refracted light and particles.
---
### CAMERA / MOTION SETTINGS
- Gentle dolly, tilt, and pan; no abrupt cuts.
- Depth-of-field alternates between shallow (for emotional focus) and deep (for spatial scale).
- Match cuts via water ripples or light beams.
- Lens 35–70 mm for cinematic depth.
- Maintain smooth motion, 24FPS, high frame density.
### COLOR PALETTE
Water blue-gray #8DA9B9
Light shaft white #E8ECEF
Stone neutral #6E6A66
Lantern amber #E2A869
Mist silver-blue #B8C6D6
### TECHNICAL PRIORITIES
- Preserve face structure and lighting accuracy across cuts.
- No morphing or geometry drift.
- Realistic water simulation: dynamic ripples, specular reflections, soft distortion.
- Environmental particles: dust, mist, light streaks.
- Seamless transitions; reflection-based match cuts preferred.
- Smooth camera motion with emotional pacing.
---
Optional beat: A droplet falls from above, disturbing the water’s stillness — concentric ripples spread outward, carrying the reflection of the light and their silhouettes together.
浮遊する石橋
Prompt
[Use the attached reference image of リネッタ and アルシア to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth animation, many frames per second).
Style: detailed cinematic fantasy, soft AO, clean linework, dynamic motion and lighting realism.
Animation: multi-cut (6 or more shots), seamless transitions between cuts, dynamic camera motion from multiple angles.
Facial detail retention has top priority — avoid morphing, deformation, or inconsistent shading.
Scene Description:
The explorers reach a deep chasm spanned only by a series of broken, floating stone bridges suspended in midair by ancient magic.
Below is an endless abyss filled with drifting mist and faint light orbs.
The stones levitate slightly, shifting when stepped on.
They move slowly, balancing carefully, feeling the vibration of faint magical energy through their feet.
Lighting / Mood:
Main illumination from below — faint blue light rising from the depths.
Secondary warm glow from lantern or magical crystal.
Atmosphere is tense, surreal, and weightless.
Tone: danger, wonder, and the fragile beauty of ancient magic.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (aerial orbit)**
Camera circles the floating bridge from a distance, revealing the vast chasm and scale of the ruins.
Mist and floating debris drift lazily in the air.
Characters appear small against the expanse of light and shadow.
**Cut 2 — Mid tracking shot (side)**
Camera follows the characters moving step by step across unstable stones.
Lantern light sways with motion; the stones shift subtly beneath their feet.
Tension emphasized through slow camera dolly and focus pull.
**Cut 3 — Low-angle shot (from below)**
Camera positioned beneath the bridge, looking up.
Glowing particles rise past frame; silhouettes of the characters outlined by pale blue light.
Depth of field shows the abyss fading into darkness.
**Cut 4 — Close-up (face and feet)**
Camera alternates between close shots of cautious steps and focused expressions.
Sweat bead on cheek, lantern light reflected in eyes.
Subtle breathing animation.
**Cut 5 — Dynamic overhead shot**
Camera tilts down from above, tracking their progress across the fragmented path.
Some stones drift slightly, leaving faint magical trails in the air.
**Cut 6 — Reverse dolly / tension moment**
Camera retreats in front of the characters as one stone shifts violently; dust and pebbles fall into the void.
Lantern light flickers; their hair and cloaks sway with the updraft.
**Cut 7 — Seamless transition**
Camera pushes forward into the mist ahead; the floating lights merge into the next chamber’s glow.
Transition via fog and particle flow for seamless continuity.
---
### CAMERA / MOTION SETTINGS
- Use cinematic lens (35–70mm) with parallax and depth emphasis.
- Multi-angle camera (aerial orbit, side dolly, low-angle tilt).
- Seamless transitions via fog movement, match-light, or camera glide.
- Maintain smooth motion at 24FPS, high frame density.
- Dynamic but slow pacing to sustain tension.
### COLOR PALETTE
Stone gray #6E6A66
Magic blue light #5FA6E9
Abyssal mist #2E3440
Lantern amber #E2A869
Particle white #EAF3FF
### TECHNICAL PRIORITIES
- Maintain stable facial structure and outfit consistency.
- Prevent morphing during transitions and camera shifts.
- Realistic motion of floating debris and cloth simulation.
- Multi-layer lighting: subsurface bounce from mist, reflective highlights on stone.
- Seamless cut blending through continuous motion or fog transition.
- Subtle particle motion, dynamic camera depth blur.
---
Optional beat: A small stone breaks away beneath one’s foot — it falls silently into the abyss, glowing faintly until swallowed by darkness, while the next step lands on a trembling, floating tile.
Japanese Prompt
Prompt
ここに翻訳のプロンプト
石像の間
Prompt
[Use the attached reference image of リネッタ and アルシア to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth, detailed animation).
Style: realistic fantasy anime, clean cel shading, soft AO, dramatic cinematic lighting.
Animation: multi-cut (6 or more shots), seamless transitions between angles, multi-angle camera movement.
Facial detail retention has top priority.
Scene Description:
The explorers enter a massive stone hall lined with ancient knight statues on both sides.
The statues stand solemnly, covered in dust and cracks, each holding a broken weapon.
The chamber feels like a shrine—or a tomb.
At the far end stands a sealed sarcophagus glowing faintly.
As the characters approach, faint echoes and dust fall from above.
Lighting / Mood:
Warm flickering torchlight contrasts with cold ambient light from the sarcophagus.
Shadows stretch long, revealing the scale of the hall.
Atmosphere: sacred, tense, foreboding.
Tone: dignity, fear, and the weight of forgotten guardianship.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (tracking forward)**
Camera slowly advances through the long hall, the statues forming a symmetrical path.
Dust drifts from the ceiling.
The distant glow of the sarcophagus shimmers faintly at the far end.
**Cut 2 — Side dolly (low angle)**
Camera moves parallel to one row of statues, close to their bases.
The statues loom above, massive and intimidating.
Focus shifts between their faces and the characters walking.
**Cut 3 — Close-up on faces**
Camera cuts to リネッタ glancing nervously upward, eyes reflecting the torchlight.
Then to アルシア, calm but alert, holding her staff ready.
Fine facial detail — subtle breathing, flickering light reflections.
**Cut 4 — Overhead shot**
Camera tilts down to show both characters walking between statue rows.
Their torchlight wavers, illuminating alternating sides of the corridor.
**Cut 5 — Suspense reveal**
Camera moves behind a statue’s shoulder — half its face cracked, half shadowed — watching as the characters pass.
Slight camera drift creates the illusion of the statue’s gaze following them.
**Cut 6 — Reaction mid-shot**
A faint stone crack echoes; the characters stop.
Camera pans from their tense faces to a close-up of one statue’s hand — a single finger shifts imperceptibly.
Lantern flickers.
**Cut 7 — Seamless transition**
Camera pushes forward past the characters toward the glowing sarcophagus at the end.
The light grows stronger until it fills the frame, transitioning seamlessly into the next chamber’s illumination.
---
### CAMERA / MOTION SETTINGS
- Cinematic multi-angle motion (tracking, dolly, tilt, and orbit).
- Match cuts via light flare or dust particle continuity.
- Lens range 35–70 mm for emotional depth and scale.
- Maintain smooth 24FPS motion with high frame density.
- Slow, deliberate pacing to build tension.
### COLOR PALETTE
Stone gray #6E6A66
Torch amber #E2A869
Shadow blue-gray #323742
Sarcophagus glow #8BC5E3
Dust mist #B2A894
### TECHNICAL PRIORITIES
- Preserve facial fidelity and lighting consistency.
- No morphing or lighting mismatch between cuts.
- Add ambient dust, falling particles, and fog near the floor.
- Subtle dynamic light flicker to simulate torch and glow interplay.
- Maintain realistic stone texture with cracks and erosion.
- Seamless transitions — match lighting intensity or motion direction.
---
Optional beat: As they pass the last statue, faint stone grinding resonates behind them — the sound of something awakening, unseen, as the sarcophagus glow intensifies.
地下滝の聖域
Prompt
[Use the attached reference image of リネッタ and アルシア to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth motion, many frames per second).
Style: detailed cinematic fantasy anime, soft AO, clean cel shading, realistic mist and water simulation.
Animation: multi-cut (6 or more shots), seamless transitions between angles, dynamic camera motion through space.
Facial detail retention has top priority; consistent lighting and anatomy across all shots.
Scene Description:
The explorers reach a vast underground sanctuary where a waterfall cascades from a fissure high above, illuminated by ethereal light.
The water collects into a tranquil pool that reflects the glowing sigils carved into surrounding rock walls.
A moss-covered altar stands at the center, faintly shining with divine energy.
The sound of water reverberates softly, filling the space with calm reverence.
Lighting / Mood:
Soft silver-blue light from the waterfall combined with faint gold glimmers from runes on the altar.
Mist diffuses the light, creating a sacred halo around the characters.
Atmosphere: divine, tranquil, awe-inspiring.
Tone: holiness, serenity, and rebirth.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (aerial tilt down)**
Camera descends from the cavern ceiling, revealing the full scale of the underground waterfall.
Light shafts filter through mist, particles drifting slowly.
Characters are small at the base, walking toward the glowing altar.
**Cut 2 — Tracking mid-shot (rear angle)**
Camera follows behind the characters, moving forward along the water’s edge.
Their reflections ripple in the shallow pool.
Mist swirls around their legs, faint rainbow shimmer where light refracts.
**Cut 3 — Close-up on faces**
Camera rotates to front view; リネッタ gazes upward, droplets glittering on her hair.
アルシア’s eyes catch the light from the runes.
Facial detail preserved under moist lighting, subtle breath visible.
**Cut 4 — Low-angle from water surface**
Camera near the pool, capturing reflected waterfall and glowing altar.
Water droplets hit lens softly, refracting light.
Dynamic interplay between ripples and light.
**Cut 5 — Pan across altar**
Camera slowly glides from left to right, revealing carvings and moss textures.
Soft glow pulses from the runes in rhythm with ambient sound.
Reflected light dances on cave walls.
**Cut 6 — Overhead shot**
Camera rises above the altar; from above, water mist curls upward like smoke.
The two explorers stand in symmetry, surrounded by radiance.
**Cut 7 — Seamless transition**
As the waterfall mist thickens, the camera passes through the light beam, fading seamlessly into the next chamber — a new phase of their journey.
---
### CAMERA / MOTION SETTINGS
- Cinematic motion: dolly, tilt, and crane movements.
- Lens range 35–70 mm, shallow DOF for emotion, wide DOF for scale.
- Seamless transitions through mist or light bloom continuity.
- Natural camera sway to simulate human handheld softness.
- 24FPS, high frame density for fluid water and mist motion.
### COLOR PALETTE
Water silver-blue #A6C7DA
Rune gold #E6C25C
Stone gray #6E6A66
Mist white #E8ECEF
Moss green #4C5C4A
### TECHNICAL PRIORITIES
- Maintain high facial fidelity despite mist and reflections.
- Prevent morphing and ensure consistent proportions.
- Realistic volumetric light scattering and water interaction.
- Add micro-droplets, soft bloom, and mist particles.
- Balance between environmental depth and emotional intimacy.
- Seamless scene transitions via light or particle flow.
---
Optional beat: A drop of golden light from the altar merges into the pool; ripples spread, transforming the reflection of the waterfall into a shimmering sigil — hinting that the ruins are alive.
封印の棺と亡霊
Prompt
[Use the attached reference image of リネッタ and アルシア to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth, highly detailed motion).
Style: realistic fantasy anime with soft AO, clean linework, volumetric lighting, and ethereal glow.
Animation: multi-cut (6 or more shots), seamless transitions, dynamic yet slow camera motion emphasizing tension.
Priority: maintain perfect facial detail and emotional continuity across all shots.
Scene Description:
Deep within the ruins, the explorers reach a final chamber containing a massive stone sarcophagus.
Ancient runes carved across its surface emit a faint blue-white glow.
As they approach, the air thickens — and a translucent spirit begins to emerge from the opened lid, swirling in light and mist.
The atmosphere grows heavy with divine sadness and latent power.
Lighting / Mood:
Primary illumination: cold spectral light from the spirit and runes.
Secondary: dim torchlight flickering on the stone floor.
Color tone: icy blue and pale silver, punctuated by amber reflections.
Atmosphere: quiet dread, reverence, and the supernatural.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (slow dolly-in)**
Camera moves forward into the chamber from the entrance tunnel, revealing the sarcophagus in the center.
Soft dust floats in still air; runes faintly glow across the stone surface.
The two characters advance slowly, footsteps echoing.
**Cut 2 — Mid-shot (rear tracking)**
Camera follows behind them, focusing on the sarcophagus ahead.
As they approach, glowing mist begins to seep from its seams.
Lantern light flickers — tiny particles swirl around.
**Cut 3 — Close-up on faces**
リネッタ’s expression shifts from curiosity to unease as the temperature drops.
アルシア glances to the side, hand tightening on her staff.
Dual lighting: blue ghost light and orange torch reflection.
**Cut 4 — Sarcophagus reveal (low angle)**
Camera positioned near the base of the sarcophagus, tilting upward.
The lid slowly moves, releasing a wave of spectral energy.
Mist bursts outward, forming an ethereal silhouette.
**Cut 5 — Spectral emergence**
Camera circles slowly around the spirit as it rises — semi-transparent figure of light with faint humanoid form.
Particles drift upward in concentric spirals; ambient sound hums deeply.
Focus alternates between the spirit and characters’ reactions.
**Cut 6 — Over-the-shoulder shot**
From behind the characters, camera captures the spirit’s face materializing faintly, surrounded by radiant blue tendrils.
Their silhouettes outlined by light; fabric flutters in the energy wave.
**Cut 7 — Seamless transition**
Spirit’s glow expands to engulf the screen; the light overexposes the frame and transitions into the next sequence — a memory vision or another realm.
---
### CAMERA / MOTION SETTINGS
- Cinematic lens (35–70 mm), slow dolly and orbit for immersive tension.
- Depth-of-field control: shallow focus for spirit’s face, deep for environmental scale.
- Seamless transitions via expanding light or particle flow.
- Maintain smooth 24FPS with dense frame count for subtle mist motion.
- Light-based continuity for cuts (match flare transitions).
### COLOR PALETTE
Rune glow blue #A0C5E8
Spectral white #E6EBF4
Stone gray #6E6A66
Torch amber #E2A869
Mist silver #C9D6E4
### TECHNICAL PRIORITIES
- Preserve facial and lighting consistency across all cuts.
- Stable proportions under extreme lighting.
- Avoid morphing in both characters and spectral effects.
- Layered volumetric mist, particle shimmer, and refraction bloom.
- Subtle eye reflections showing both fear and awe.
- Smooth camera glide with no jitter or drift discontinuity.
---
Optional beat: The spirit raises a hand as if reaching toward them — its gesture tender, not hostile.
For a brief second, glowing runes on the walls respond, pulsating like a heartbeat before fading again, leaving silence and pale light behind.
古代の祭壇
Prompt
[Use the attached reference image of リネッタ and アルシア to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth motion, detailed animation).
Style: high-fidelity cinematic anime, clean cel shading, soft AO, volumetric light and particle realism.
Animation: multi-cut (6 or more shots), seamless transitions between shots, fluid camera movement from multiple angles.
Facial detail retention is top priority; maintain anatomical and lighting consistency.
Scene Description:
At the heart of the ruins lies a vast circular hall centered around an ancient stone altar.
The walls are inscribed with celestial symbols — constellations, planetary rings, and spiraling sigils that pulse faintly with light.
In the center floats a crystal orb, suspended above the altar, radiating a gentle golden aura.
As the explorers approach, the runes on the walls awaken, filling the space with luminous patterns resembling stars.
Lighting / Mood:
Primary: soft golden and azure glow from the orb and surrounding glyphs.
Secondary: reflective highlights from characters’ lanterns and metallic accessories.
Atmosphere: divine revelation, awe, and a sense of destiny.
Tone: grandeur, holiness, and cosmic alignment.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (crane dolly-in)**
Camera slowly descends from the upper chamber entrance, revealing the circular hall below.
The altar at the center glows faintly; particles of light drift through the air.
The camera pushes forward as the characters approach.
**Cut 2 — Side tracking (medium shot)**
Camera moves laterally as both characters walk toward the altar.
Their reflections shimmer faintly on the polished stone floor.
Lantern light fades, overtaken by the altar’s glow.
**Cut 3 — Orb close-up**
Camera tilts up toward the floating orb.
Runes inside the crystal rotate slowly; refractions scatter across the room.
Soft golden rays extend outward, illuminating the explorers’ faces.
**Cut 4 — Reaction close-ups**
リネッタ’s eyes widen as the light reflects in her pupils.
アルシア steps forward, hand raised slightly as if feeling the energy.
Both faces illuminated by alternating warm and cool tones.
High facial fidelity emphasized.
**Cut 5 — 360° orbit shot**
Camera circles around the altar and characters, revealing runes on walls activating in sequence.
Each glyph ignites with a pulse of light, forming a constellation-like pattern.
Particles drift upward like sparks merging into the ceiling’s mural.
**Cut 6 — Overhead shot**
From above, the scene forms a perfect circle of light and shadow — a cosmic diagram glowing beneath them.
Characters stand in the center, small against the vast celestial geometry.
**Cut 7 — Seamless transition**
The light intensifies and the camera tilts upward, following particles as they rise.
The view transitions seamlessly into a sky full of stars — bridging from the underground ruin to a symbolic “celestial awakening.”
---
### CAMERA / MOTION SETTINGS
- Cinematic motion: dolly, orbit, tilt, and crane movement.
- Lens 35–70 mm for cinematic depth and focus transitions.
- Use shallow DOF on close-ups; wide DOF for spatial shots.
- Seamless transitions via light or particle continuation.
- High frame count at 24FPS for smooth glowing motion.
### COLOR PALETTE
Stone neutral #6E6A66
Orb gold #E6C25C
Rune blue #6CB8E5
Light particle white #EAF3FF
Ambient haze #B8C6D6
### TECHNICAL PRIORITIES
- Maintain character facial stability under shifting light.
- Prevent morphing or inconsistent illumination.
- Layer volumetric light, ambient fog, and refracted glows.
- Balanced contrast between warm and cool tones.
- Stable exposure to retain readable detail despite brightness.
- Seamless motion continuity across all cuts.
---
Optional beat: When the final rune lights up, the orb releases a silent shockwave of light — not destructive, but transformative — revealing a faint projection of the night sky overhead, connecting the ruins to the stars themselves.
「沈む遺跡」
Prompt
[Use the attached reference image of リネッタ and アルシア to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth, detailed motion).
Style: cinematic fantasy anime, soft AO, clean cel shading, physically accurate lighting and particle behavior.
Animation: multi-cut (6 or more), seamless transitions through movement or light, dynamic multi-angle camera.
Priority: facial detail consistency, emotional continuity, and natural lighting response.
Scene Description:
The ancient ruins begin to collapse as the awakening energy overloads the chamber.
Water from the upper tunnels bursts through cracks, flooding the corridors.
Stone pillars fall, light sigils shatter, and the once-sacred hall becomes a swirl of chaos and light.
The explorers rush to escape, their lantern light flickering amid cascading debris and rising water.
Amid destruction, the glowing orb from the altar drifts upward, guiding them toward the exit.
Lighting / Mood:
Contrast between violent motion and serene illumination.
Main light: white-gold energy from the orb.
Secondary: cool blue reflections from flooding water.
Atmosphere: dramatic, sacred collapse; awe and urgency.
Tone: crisis, transcendence, and the beauty of ending.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (explosion of light)**
Camera begins inside the chamber as the runes overload — a blinding pulse of white-gold light fills the frame.
Dust and debris erupt from the walls; stones crack and fall into the flooding water.
**Cut 2 — Mid tracking shot (escape run)**
Camera follows the characters as they sprint through the collapsing corridor.
Water rushes behind them; ceiling fragments crash into the pool.
Lantern light flickers violently with motion blur.
**Cut 3 — Close-up (expression & debris)**
リネッタ turns back briefly, eyes illuminated by the light of the collapsing chamber.
Sweat and dust trace her cheek; mouth slightly parted in awe and fear.
アルシア calls out off-screen, motion blurred but composed.
Facial fidelity and emotional nuance prioritized.
**Cut 4 — Low-angle shot (falling debris)**
Camera tilts up as massive stones fall past frame, splashing water and scattering sparks of magical light.
Backlight from the orb silhouettes the characters in gold.
**Cut 5 — Overhead tracking (rising water)**
Camera follows the rising water level from above; reflections ripple across the walls.
Small fragments of glowing rune stones float past.
Light beams refract through splashes.
**Cut 6 — Reverse dolly (orb ascension)**
Camera moves backward in front of the characters as the orb floats upward through the collapsing ceiling, illuminating the escape path.
Particles and mist flow around it like stardust.
**Cut 7 — Seamless transition (exit)**
Camera passes through the curtain of water at the exit; the torrent turns to mist.
The next frame emerges into open night air — moonlight replacing the golden glow.
Transition achieved through continuity of motion and water flow.
---
### CAMERA / MOTION SETTINGS
- Multi-angle cinematic motion: tracking, dolly, tilt, and roll for dynamic tension.
- Lens: 35–85 mm range; depth control for emotional intensity.
- Match cuts via motion continuity (debris, light, water).
- Maintain 24FPS high-density frames for realistic water and particle simulation.
- Camera shake (micro) on large impacts for realism, not chaos.
### COLOR PALETTE
Orb light gold #E6C25C
Floodwater blue #5FA6E9
Stone gray #6E6A66
Dust neutral #B8A98A
Light mist white #EAEAEA
### TECHNICAL PRIORITIES
- Maintain facial detail and expression even under dynamic lighting.
- Stable proportions during fast motion.
- Simulate volumetric light and dynamic water reflections.
- Blend particle glow and debris for depth.
- Ensure seamless cut transitions via light or environmental continuity.
- Emotion-driven pacing: from chaos → calm → transcendence.
---
Optional beat:
As they finally escape through the collapsing archway, the orb rises into the storm-lit sky.
The ruins sink beneath the waves, their glow fading — but one last ripple of golden light travels upward, hinting that the legend isn’t over yet.
「光る紋章の部屋」
Prompt
[Use the attached reference image of リネッタ and アルシア to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth, detailed animation).
Style: fantasy anime with realistic lighting, soft AO, clean linework, fine particle effects.
Animation: multi-cut (6 or more shots), seamless transitions, dynamic camera angles.
Facial detail retention has top priority — no morphing or texture loss.
Scene Description:
The two explorers enter a vast circular chamber deep within the ruins.
The walls are engraved with ancient runes that begin to glow faintly as they step inside.
At the center of the floor lies a massive magic sigil emitting soft golden and azure light.
The air shimmers with particles of mana and faint dust.
They exchange a silent look, realizing they have awakened something old and powerful.
Lighting / Mood:
Soft dual glow — azure from runes and golden from sigil.
Lantern light fades, replaced by magical illumination.
Contrast between cold blue and warm gold tones.
Atmosphere: sacred, mysterious, awe-inspiring.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (slow crane-down)**
Camera begins high above the circular chamber, slowly descending.
Runes on the walls flicker to life as the characters enter.
Soft volumetric light emanates from the central sigil.
**Cut 2 — Mid tracking shot (orbit motion)**
Camera orbits around both characters as they advance cautiously.
Reflected light from runes glows on their faces and cloaks.
Dust motes sparkle in midair.
**Cut 3 — Close-up on the sigil**
Camera tilts down to the glowing sigil, revealing its intricate geometry.
Lines pulse rhythmically, synchronizing with faint hums.
Particles drift upward from the pattern.
**Cut 4 — Reaction close-up**
Camera cuts to リネッタ’s face illuminated by golden light; eyes widen slightly.
Then a subtle tilt to アルシア watching with composed but tense expression.
High fidelity on facial shadows and reflections.
**Cut 5 — Over-the-shoulder shot**
From behind the characters, the sigil’s glow expands, projecting ancient glyphs into the air.
Camera slowly dolly-ins through the glyphs toward the center.
**Cut 6 — Low-angle cinematic**
Camera at floor level, looking up — silhouettes of characters outlined by the magical light.
Particles swirl in the background; cloak edges flutter.
**Cut 7 — Seamless transition**
Light intensity grows; the camera passes through the expanding glow to white, seamlessly connecting to the next scene (the chamber awakening).
---
### CAMERA / MOTION SETTINGS
- Cinematic camera work: dolly, orbit, tilt, and pan across multiple angles.
- Use lens range 35–70 mm for natural cinematic depth.
- Match cuts by light flares or camera motion.
- Maintain smooth parallax motion between characters and environment.
- Shallow depth of field for emotional emphasis during close-ups.
### COLOR PALETTE
Stone gray #6E6A66
Rune glow blue #6CB8E5
Sigil gold #E6C25C
Ambient mist #C9D6E4
Skin tone reflected warm light
### TECHNICAL PRIORITIES
- Preserve character facial details and color fidelity across all cuts.
- Maintain stable proportions and lighting continuity.
- Ensure smooth transitions and consistent ambient particle effects.
- Avoid face morphing, deformation, or inconsistent lighting.
- Subtle glow bloom, volumetric light rays, and motion depth blur for realism.
---
Optional beat: As the sigil flares, faint ancient voices echo through the chamber — the rune light responds to their presence, hinting at the seal’s awakening.
崩れた回廊
Prompt
[Use the attached reference image of リネッタ and アルシア to ensure consistent facial and outfit details.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth motion, many drawings per second).
Style: detailed cinematic anime with soft ambient occlusion, clean line work, realistic lighting and depth.
Animation: multi-cut (6 or more shots), seamless transitions between cuts, various dynamic camera angles.
Facial detail retention has top priority.
Scene Description:
A collapsed ancient corridor inside a forgotten ruin.
The ceiling is half-destroyed; cold moonlight slants through broken stone arches.
Crumbled statues lie on the floor, covered with moss and dust.
The two characters move carefully forward, lantern light swaying in their hands.
Lighting / Mood:
Dual light source — cold moonlight from above and warm lantern glow from below.
Dust motes shimmer in the air.
Soft volumetric fog adds mystical atmosphere.
Tone: majestic decay, quiet tension, and the solemn beauty of ruins.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (tracking overhead)**
Camera glides slowly along the corridor from above, showing broken ceiling and pillars.
Moonlight rays slant diagonally across the scene, dust drifting through beams.
Characters enter cautiously with a lantern, its warm light moving through shadows.
**Cut 2 — Mid-shot (side dolly)**
Camera slides parallel to the characters’ movement, tracking their slow steps.
Lantern glow flickers across cracked tiles and fallen debris.
Their capes ripple gently as they walk.
**Cut 3 — Close-up on faces**
Camera moves forward from the side to capture their alert expressions.
Lantern light illuminates one side of their faces while moonlight creates a rim light.
Eyes reflect the dual light — blue from moon, gold from lantern.
High facial fidelity required.
**Cut 4 — Low-angle through debris**
Foreground: broken statue pieces blurred.
Camera peers from behind rubble toward the characters, focus pull reveals them in mid-stride.
Subtle handheld motion for realism.
**Cut 5 — Overhead shot (from broken ceiling)**
Camera tilts down through collapsed roof section.
Moonlight pours in; particles dance in the air.
Composition shows scale of ruin and smallness of explorers.
**Cut 6 — Reverse dolly (pull-back front view)**
Camera moves backward in front of the characters, revealing the path behind them.
Lantern glow sways rhythmically, soft reflections visible on stone floor.
**Cut 7 — Transition cut (seamless)**
Camera follows the lantern light as it fades into darkness ahead, then transitions smoothly into the next scene (e.g., new chamber).
Seamless motion-match between cuts, maintaining lighting continuity.
---
### CAMERA / MOTION SETTINGS
- Dynamic motion: dolly, tilt, pan, and orbit mix.
- Seamless multi-cut continuity — transitions through match-light or motion blur.
- Cinematic lens: 35–70 mm, depth-of-field used for focus emphasis.
- Shallow DOF on close-ups for emotion, deep DOF for establishing shots.
### COLOR PALETTE
Stone gray #6E6A66
Moss green #4C5C4A
Moonlight silver #C5D5E3
Lantern amber #E2A869
Dust haze pale blue-gray
### TECHNICAL PRIORITIES
- Maintain stable facial details across all cuts.
- High frame density at 24 FPS for fluid animation.
- Prevent morphing or detail loss in faces or outfits.
- Ensure natural continuity of lighting and shadow directions.
- Add subtle environmental effects: drifting dust, faint mist, glowing particles.
---
Optional beat: As they pass a collapsed statue, a faint metallic sound echoes from deep within the ruins — hinting at unseen movement.
導きの灯(
Prompt
[Use the attached reference image of リネッタ to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth, detailed motion).
Style: detailed cinematic fantasy anime with clean linework, soft AO, subtle film grain, and realistic volumetric light.
Animation: multi-cut (6 or more shots), seamless transitions, dynamic multi-angle camera motion.
Priority: preserve facial detail, proportion, and lighting consistency.
Scene Description:
Inside a pitch-dark corridor deep within an ancient ruin, リネッタ activates her handmade magical device “ルーメ・コア” — a small crystalline orb designed to illuminate and map unknown paths.
As it floats from her palm, smaller light orbs emerge, scattering through the tunnel and revealing carvings on the walls.
The lights pulse rhythmically, responding to unseen traps, while magical glyphs shimmer faintly in the darkness.
Lighting / Mood:
Main source: floating luminous orbs (soft white and faint cyan glow).
Secondary: faint reflection from リネッタ’s goggles and metallic ornaments.
Atmosphere: quiet, immersive, exploratory.
Tone: intelligence, curiosity, and wonder.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (fade-in / darkness to light)**
Camera begins in total darkness.
A faint chime echoes, and the first orb lights up in リネッタ’s hand.
Light blooms softly, revealing her silhouette and the corridor’s stone texture.
Camera slowly pushes forward, showing the orb ascending into the air.
**Cut 2 — Mid tracking (orb release)**
Camera follows リネッタ’s gesture as she releases multiple smaller orbs from her palm.
They spread out autonomously, forming a spiral of light.
Shadows on the walls dance subtly with each pulse.
Particles drift through the air, highlighting the dust of centuries.
**Cut 3 — Close-up (face illumination)**
Light reflects in リネッタ’s eyes as she studies the glowing glyphs.
Micro-expressions — focus, awe, and calculation — are captured with high fidelity.
Camera depth: shallow DOF, focusing on her eyes and lips, background softly blurred.
**Cut 4 — Environmental reveal (tracking forward)**
Camera moves behind her shoulder, following the orbs as they explore ahead.
They illuminate a collapsed archway, revealing murals of the civilization that once built this labyrinth.
One orb flickers red for a moment — detecting a trap — and she halts instantly.
**Cut 5 — Reaction and device interface**
Camera close-up on her wrist-mounted control circle — a small magic interface glowing with runes.
She adjusts its dial; the orbs respond, changing formation and scanning the area.
Lantern-light flickers across her face, showing both tension and admiration for her own craft.
**Cut 6 — Low-angle perspective (orb view)**
Camera shifts to the perspective of one floating orb, gliding past her shoulder.
From its point of view, we see her silhouette against cascading light particles and glyphs pulsing across the walls.
Soft chromatic dispersion adds a dreamlike feel.
**Cut 7 — Seamless transition (pathway reveal)**
As the orbs advance, they converge ahead to form a luminous archway.
リネッタ steps forward through the light — the camera pans to follow — and the glow expands, fading seamlessly into the next chamber’s illumination.
---
### CAMERA / MOTION SETTINGS
- Lens: 35–70 mm cinematic range.
- Movement: dolly, orbit, and point-of-view motion for immersion.
- Match cuts via orb motion or light flare.
- Maintain consistent camera smoothing and parallax across cuts.
- Use 24FPS with dense frame count for floating particle realism.
### COLOR PALETTE
Orb white #EAF3FF
Magic cyan #5FA6E9
Stone gray #6E6A66
Metal accent #B8A98A
Shadow blue #2C3140
### TECHNICAL PRIORITIES
- Stable facial structure; no morphing during transitions.
- Consistent lighting response across orbs and environment.
- Realistic volumetric lighting and particle refraction.
- Light-based transitions (flare or bloom) for seamless cut blending.
- Maintain emotional focus — the magic of discovery through intellect.
---
Optional beat:
As the last orb passes through the archway, it projects a faint holographic map of the ruins in midair.
リネッタ smiles subtly — not from pride, but from recognition: this device finally works as intended.
魔力の橋(アルカ・リンク
Prompt
[Use the attached reference image of リネッタ to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth, high-detail motion).
Style: cinematic fantasy anime with soft AO, clean linework, realistic lighting, and volumetric depth.
Animation: multi-cut (6 or more shots), seamless transitions between cuts, multi-angle dynamic camera.
Priority: facial and lighting consistency, fine detail preservation, and natural parallax movement.
Scene Description:
Before her stretches a deep chasm within the ruins — the bridge once spanning it lies in shattered fragments suspended by faint traces of magic.
リネッタ activates her invention “アルカ・リンク,” a compact device that can create temporary magical bridges.
She throws a small crystal node; it hovers midair, emitting a pale blue beam that connects to the opposite side, forming a transparent bridge of energy.
However, as she steps forward, the light wavers — she must quickly stabilize the bridge by recalibrating the device.
Lighting / Mood:
Primary: magical bridge glow (cool cyan with white highlights).
Secondary: reflection from floating dust and moisture particles.
Atmosphere: tension, ingenuity, and fragile beauty.
Tone: quiet danger and awe.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (descending crane shot)**
Camera descends from above the chasm, showing collapsed stone pillars and drifting debris.
At the center, リネッタ stands on the edge, wind tugging at her cloak.
She raises the glowing device; its runes light up one by one.
The abyss below fades into mist illuminated by faint mana traces.
**Cut 2 — Mid-shot (device activation)**
Camera rotates around her as she throws the crystal module forward.
It halts midair, humming softly; a beam of blue light shoots toward the far ledge, forming a curved bridge.
Light ripples travel along its surface like water.
Lens flare and particle shimmer enhance depth.
**Cut 3 — Close-up (hand and expression)**
Camera focuses on her hand gripping the main controller — runes glow under her fingers.
Sweat glistens as she channels energy through it.
Her eyes narrow in focus, reflecting the unstable light.
Shallow DOF isolates her determination.
**Cut 4 — Low-angle tracking (first step)**
Camera tilts up from beneath the bridge as she steps onto it.
Her foot presses lightly against the glowing surface; the bridge flexes like liquid glass.
Reflections ripple across her boots and cloak.
Subtle micro-vibration animation for realism.
**Cut 5 — Wide shot (mid-crossing)**
Camera moves along her path from the side, revealing fragments of the ancient bridge floating nearby.
Dust and mana particles drift upward; below, endless void.
Light from the bridge refracts on stone walls.
Atmosphere: fragile serenity.
**Cut 6 — Reaction + instability**
Camera cuts to close-up: the bridge pulse flickers irregularly, light dims.
リネッタ quickly adjusts her wrist-mounted regulator; sparks of energy arc from the core.
Camera tight on her face — eyes reflecting oscillating light, lips murmuring an incantation.
**Cut 7 — Seamless transition (stabilization and completion)**
The bridge stabilizes, brightening smoothly.
Camera swings behind her as she steps onto the opposite ledge.
The light bridge dissolves into motes, which rise into the air —
Transition: the particles swirl upward, forming a glowing spiral that fades into the next chamber’s illumination.
---
### CAMERA / MOTION SETTINGS
- Cinematic lens (35–85mm) with strong depth emphasis.
- Smooth dolly, orbit, and tilt motion for immersive perspective shifts.
- Match cuts via light flare, beam shimmer, or bridge pulse.
- Maintain seamless continuity at 24FPS with high frame density.
- Blend between low and wide angles to express scale and fragility.
### COLOR PALETTE
Bridge cyan #5FA6E9
Magic white #EAF3FF
Stone gray #6E6A66
Mist silver #C9D6E4
Mana glow #A9D4F2
### TECHNICAL PRIORITIES
- Stable facial and anatomical detail across all cuts.
- Realistic volumetric lighting and refraction effects on the bridge.
- Ensure particle drift continuity between shots.
- Natural micro-motion (cloth, hair, light vibration).
- Smooth scene blending through brightness transitions.
- Emotional continuity — intelligence under pressure.
---
Optional beat:
As she reaches the other side, the last remnants of the bridge dissolve into drifting motes — one lands gently on her hand, pulsing once before fading.
She smiles faintly, whispering: *“まだ、改良の余地ありね…”* (“Still room for improvement.”)
時砂の砂時計(クロノ・グラス)
Prompt
[Use the attached reference image of リネッタ to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth, detailed motion).
Style: cinematic fantasy anime, soft AO, clean linework, layered volumetric lighting, and slow-motion temporal effects.
Animation: multi-cut (6 or more), seamless transitions through motion, particle, or light continuity.
Priority: facial fidelity, natural lighting response, and consistency of physics across slow-time sequences.
Scene Description:
The ruins begin to collapse as a chain reaction from the broken seal reverberates through the tunnels.
Stone fragments and dust rain down; the floor tilts, water rushes through cracks.
リネッタ stands her ground and raises the ancient relic — “Chrono Glass,” a small crystalline hourglass set within a golden frame.
She flips it upside down; the sand within glows and begins to flow upward, bending time itself.
The collapsing debris freezes midair, and within this suspended world, she moves to rescue her injured companion.
Lighting / Mood:
Primary: golden light from the hourglass, diffused across suspended particles.
Secondary: cool blue ambient from frozen energy arcs.
Atmosphere: surreal, weightless, divine.
Tone: courage, sacrifice, fleeting stillness.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (chaos and activation)**
Camera follows collapsing debris as the chamber shakes violently.
Dust clouds fill the air; torches extinguish one by one.
リネッタ kneels amid chaos, holding the hourglass high — its glow flares against the darkness.
Camera tilts upward, framing her silhouette against falling stones.
**Cut 2 — Close-up (activation moment)**
Camera tight on the hourglass as the sand reverses direction, glowing brighter.
Time distortion begins — falling stones slow, flames elongate.
Magic rings appear around her, rippling outward.
Camera rotates 180° around her to accentuate gravity inversion.
**Cut 3 — Slow-motion world reveal**
Camera pans through the air, showing debris and water droplets frozen mid-fall.
Rays of light refract through suspended dust; ripples of distortion shimmer around.
リネッタ walks through the stillness, each movement lea
記憶石(エイドス・レンズ)
Prompt
[Use the attached reference image of リネッタ to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth, dense animation).
Style: cinematic fantasy anime, clean cel shading, soft AO, volumetric light, faint holographic effects.
Animation: multi-cut (6 or more), seamless transitions through light or particle continuity.
Priority: preserve facial fidelity, proportion accuracy, and lighting stability.
Scene Description:
In a silent chamber filled with broken devices and ancient glyphs, リネッタ kneels beside a fractured crystalline core — an ancient recording mechanism known as the “Eidos Lens.”
She repairs its structure using her own portable magic toolkit, connecting modern runic circuits to ancient inscriptions.
When activated, a beam of light projects above, reconstructing a three-dimensional memory from centuries ago — ghostly figures of long-lost scholars appear, working within the same hall.
The illusion flickers between past and present, overlapping space and time.
Lighting / Mood:
Primary: warm golden holographic light mixed with faint violet aura.
Secondary: subtle lantern light from behind, reflecting on stone dust.
Atmosphere: nostalgic, mysterious, sacred.
Tone: discovery, connection, reverence.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (slow dolly-in)**
Camera starts behind リネッタ as she kneels among fragments of glowing glass.
Soft light leaks through cracks in the walls.
Dust floats in still air.
She gently wipes dust from the damaged lens — faint runes react to her touch.
**Cut 2 — Close-up (repair process)**
Camera focuses on her hands working delicately with a rune screwdriver and miniature crystal solder.
Sparks of magic arc across her tools, fusing fragments.
Focus alternates between her intense eyes and the flickering device.
**Cut 3 — Activation (side tracking)**
Camera glides from left to right as the device activates.
A low hum rises; concentric rings of light expand outward.
Holographic particles gather into human-like silhouettes of the past.
Their voices echo faintly, incomprehensible yet emotional.
**Cut 4 — Reaction close-up**
リネッタ gazes upward at the holographic projection.
Her eyes reflect figures moving through air, overlaying her face with light.
Subtle emotional animation — awe mixed with melancholy.
**Cut 5 — Dual exposure (past and present merge)**
Camera pans slowly around her; the holographic image overlaps her real surroundings.
Old tables, devices, and people from the past flicker around her as if time coexists.
Cinematic double exposure, controlled bloom, high facial detail.
**Cut 6 — Wide shot (projection collapse)**
Camera pulls back as the illusion begins to destabilize — particles fragment into motes of light, drifting upward.
リネッタ extends her hand to touch one, but it dissolves before contact.
Lighting dims back to torchlight.
**Cut 7 — Seamless transition**
Camera tilts upward following the last drifting light; it fades into a starry glimmer, transitioning into the next chamber’s night-like illumination.
---
### CAMERA / MOTION SETTINGS
- Cinematic lens: 35–70 mm with soft depth transitions.
- Camera motion: slow dolly, orbit, tilt, and pan for emotional rhythm.
- Seamless transitions via light or holographic particle motion.
- Maintain 24FPS, high frame density for hologram flicker realism.
- Subtle parallax between holographic layers and real environment.
### COLOR PALETTE
Hologram gold #E6C25C
Violet aura #B79EE5
Stone gray #6E6A66
Dust white #EAEAEA
Shadow neutral #2F2E38
### TECHNICAL PRIORITIES
- Preserve character facial and lighting consistency across all cuts.
- Accurate refractive light on holographic projection.
- Avoid morphing or geometry deformation.
- Add faint dust and particle trails to enhance depth.
- Balance warm/cool tones for visual harmony.
- Ensure seamless motion continuity through light waves.
---
Optional beat:
As the last echo fades, リネッタ quietly whispers:
「彼らも――“創る”ことをやめなかったのね…」
A subtle smile appears — a connection across centuries between creators.
封陣解放(シール・ディスチャージ
Prompt
[Use the attached reference image of リネッタ to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth, detailed motion).
Style: cinematic fantasy anime, clean cel shading, soft AO, volumetric light, layered magic effects.
Animation: multi-cut (6 or more cuts), seamless transitions between angles, dynamic camera with stable facial fidelity.
Priority: maintain consistent anatomy, lighting, and facial detail across all shots.
Scene Description:
In the heart of the ruins lies an enormous stone door sealed by an ancient magic array.
Its surface is etched with countless interlocking runes and geometric symbols, pulsating faintly with golden light.
リネッタ approaches, unfolding her mechanical gauntlet — a multi-part artifact that acts as both key and conduit.
She channels her mana into it, connecting with the ancient circuit to rewrite the dormant spell structure.
As the energy builds, the entire hall trembles with magical resonance.
Lighting / Mood:
Primary: alternating glow between warm gold (seal light) and cool blue (リネッタ’s own mana).
Secondary: flickering reflection from rune surfaces and floating dust.
Atmosphere: tense, sacred, and electrically charged.
Tone: mastery, courage, revelation.
---
### CUT STRUCTURE
**Cut 1 — Wide establishing (front dolly-in)**
Camera moves slowly toward the massive sealed door, its golden runes faintly flickering in the dark hall.
リネッタ stands before it, cloak swaying in the mana wind.
Dust and glowing particles rise from the floor.
**Cut 2 — Mid-shot (device activation)**
Camera pans from her left side, focusing on her gauntlet as gears unfold and magic circuits ignite.
Blue mana light channels through its lines, meeting the golden runes on the floor.
Sparks of mixed color scatter at the point of contact.
**Cut 3 — Close-up (hand and sigils)**
Camera tracks her palm pressing against the seal.
The runes beneath her hand shift color, lines moving like living circuits.
Faint glowing glyphs crawl up her arm, synchronizing her mana with the seal.
Tiny motes orbit around her wrist, illuminating her focused expression.
**Cut 4 — Reaction (facial close-up)**
Her hair sways with the surge of energy; pupils narrow, reflecting layered circles of golden geometry.
Expression: determination and awe.
Lighting alternates between warm gold and cool cyan as the magic stabilizes.
**Cut 5 — Overhead (rune array animation)**
Camera rises directly above, revealing the entire seal structure — concentric circles of symbols spinning in opposite directions.
リネッタ stands at the center, her light forming a bridge between the core and outer ring.
Pulse waves radiate outward, illuminating the entire chamber.
**Cut 6 — Low-angle reveal (door movement)**
Camera tilts up from behind her as the stone door begins to tremble and split open.
Golden light leaks from the seams, cascading down like liquid.
Wind rushes outward, scattering dust and fabric.
**Cut 7 — Seamless transition (discharge & fade)**
The seal releases in a blinding surge of energy — a moment of total white-out.
Camera passes through the expanding light wave, which gradually resolves into the dim interior of the next chamber.
Transition via brightness bloom and volumetric fade.
---
### CAMERA / MOTION SETTINGS
- Cinematic lens: 35–85 mm with depth emphasis on runes and particles.
- Motion: dolly, tilt, orbit, and top-down crane.
- Match cuts through light flare or glyph pulse timing.
- Maintain smooth 24FPS, high frame density for complex particle motion.
- Seamless transitions tied to brightness and symbol motion.
### COLOR PALETTE
Seal gold #E6C25C
Mana blue #6CB8E5
Stone gray #6E6A66
Dust silver #D4CEC4
Shadow neutral #2F2E38
### TECHNICAL PRIORITIES
- Stable facial and lighting consistency under rapidly changing illumination.
- No morphing or artifacting from glowing effects.
- Layered light simulation: gold+blue interference bloom.
- Volumetric rune particle flow around the chamber.
- Natural motion of hair, cloth, and light reactions.
- Emotional emphasis on concentration and triumph.
---
Optional beat:
When the seal finally opens, the chamber beyond glows softly — a vast hall containing suspended crystal cores.
リネッタ murmurs quietly:
「――これが、“起動核(アーク・ノード)”…。」
Her voice echoes faintly, swallowed by the hum of awakening magic.
「ポカポカ羽根(Feather of Warmth)」
Prompt
[Use the attached reference image of リネッタ and アルシア to maintain consistent facial and outfit details across all cuts.]
Format: cinematic anime video, 16:9 aspect ratio, 24FPS, high frame count (smooth, expressive motion).
Style: cinematic fantasy anime with clean cel shading, soft AO, warm color tones, volumetric glow, and soft particle lighting.
Animation: multi-cut (6 or more cuts), seamless transitions through motion and light continuity.
Priority: retain consistent facial detail and emotional expression fidelity.
Scene Description:
Inside a cozy, dimly lit stone workshop, リネッタ presents her latest invention — the “Feather of Warmth.”
She offers it to アルシア, who has been feeling down after a long day.
The feather begins to glow softly and release warm air… but the warmth quickly becomes ticklish, causing uncontrollable laughter.
Feathers start floating around the room, filling the air with swirling light and giggles.
Lighting / Mood:
Primary: golden warmth from the glowing feather.
Secondary: soft lantern backlight creating rim highlights.
Atmosphere: intimate, whimsical, comedic warmth.
Tone: sincerity → misfire → shared laughter.
---
### CUT STRUCTURE
**Cut 1 — Establishing (gentle dolly-in)**
Camera pans through the quiet workshop: scattered notes, glowing jars, unfinished gadgets.
リネッタ stands before アルシア, holding a small golden feather that emits faint light.
Lantern flicker reflects on their faces.
Ambient dust motes drift lazily in the air.
**Cut 2 — Mid shot (offering the feather)**
Camera tracks リネッタ’s hand as she gently offers the feather.
Her expression: hopeful, slightly shy.
Soft focus on アルシア’s tired face brightened by the warm glow.
When アルシア reaches out to touch it, faint heat waves distort the air.
**Cut 3 — Close-up (first contact)**
As her fingertips brush the feather, a golden spark bursts, releasing a gentle puff of heat.
Feather particles shimmer in the air.
Lighting intensifies momentarily, and both girls blink in surprise.
Micro-expression focus: リネッタ’s proud smile turning uncertain.
**Cut 4 — Reaction (comedic escalation)**
Camera switches to a dynamic two-shot.
The warmth rapidly increases — アルシア starts to squirm and laugh uncontrollably.
The feather flutters from her hand and floats around, leaving glowing trails like ribbons of light.
リネッタ panics, trying to catch it while stifling her own laughter.
**Cut 5 — Wide shot (room in chaos)**
Multiple feathers activate from the workbench, filling the air with swirling golden motes.
Camera orbits slowly as the two girls are surrounded by warm, dancing light.
Hair and skirts move with the soft airflow; laughter echoes through the chamber.
Color grading: warm amber with slight haze.
**Cut 6 — Close-up (shared laughter)**
Camera tight on their faces — リネッタ’s embarrassed grin, アルシア’s tears of laughter.
Soft rim light highlights the motion of floating feathers behind them.
Background bokeh of golden particles.
**Cut 7 — Seamless transition (fade to calm)**
Camera tilts up following a feather drifting toward the ceiling.
Its light dims gradually until only one remains glowing softly in the dark.
Transition through that glow into the next sequence.
---
### CAMERA / MOTION SETTINGS
- Lens: 35–70 mm, cinematic shallow DOF for intimacy.
- Smooth dolly, tilt, and orbit camera work.
- Match cuts via drifting feathers or light bursts.
- 24FPS with dense frame count for fluttering particles.
- Maintain fluid micro-motions (hair sway, cloth fold, heat haze).
### COLOR PALETTE
Feather glow #E6C25C
Ambient gold #D4B27F
Workshop stone #6E6A66
Lantern orange #C98E52
Shadow neutral #2F2E38
### TECHNICAL PRIORITIES
- Facial detail preservation under variable warm light.
- Consistent lighting and particle density across cuts.
- Realistic soft bloom on glowing objects.
- Subtle atmospheric haze for depth and coziness.
- Balanced exposure (avoid over-glow on close-ups).
- Emotional rhythm: calm → laughter → tender aftermath.
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Optional beat:
As the laughter fades, アルシア sighs with a smile:
「……ふふっ、あったかすぎてお腹痛い。」
リネッタ scratches her head, muttering:
「……失敗作、かも……でも、ちょっと成功?」
Camera fades on the softly glowing feather resting between them.
Japanese Prompt
Prompt
ここに翻訳のプロンプト
Japanese Prompt
Prompt
ここに翻訳のプロンプト